Archive for October, 2003

PBI2 and plastic hordes

Wednesday, October 29th, 2003

Last week saw a sudden surge of activity as I tried to get my WW2 figures ready for a game of PBI 2 scheduled for last Monday. Andrew Fisher had suggested trying out PBI2 and I had blithely said that I had enough figures painted. It was only when I checked force sizes, etc on the web that realised that didn’t have anywhere enough stuff painted or based.

I had already decided that I was probably going to base most of my WW2 stuff for Battlefront WWII and Crossfire and had already settled on 3cm square bases (which PBI2 uses). After looking at the figures I had I decided that I’d rebase all my single based figures as well and just use casualty markers if I played Rapid Fire or other single figure games.

I recently bought a job lot of plastic ww2 figures from the bring and buy on wargames.co.uk for around 7p each. The figures are already painted in a toy soldier style with clothing and hat in the main colour, flesh on face and hands and everything else painted black. The figures are also highly glossed.

Treating this as a base coat, I gave the british a wash of chestnut ink to shade and dull down the khaki colour and then painted their equipment, hats and rifles. The germans I painted hats, trousers (to distinguish them as early war) and rifles, etc. I then varnished them with Coat D’Arms matt varnish, which is the best flat varnish I have found. I think they look pretty good

Then I had to rebase them all and flock the bases. I did the latter whilst watching the extended Lord of the Rings DVD and it took me until the escape from the Mines of Moria to finish them! But they are done, at last, and show one of the big advantages of belonging to a club - it makes you get your figures painted!

PBI2 is one of Peter Pig’s Rules for the Common Man sets which use a grid based system where the table is broken up into 6-inch squares. We used tile separators to mark the edges of the squares.

The game starts with a reconnaissance phase to determine which forces meet on the tabletop and who is attacking or defending. This is basically a game of battleships and the number of enemy forces you spot determines the strength you attack with.

Once this is decided, the defender lays out the terrain, selects a side to start and deploys. The attacker then deploys their initial forces and moves first.

To move or fire something, the commander (platoon or tank) must first activate it, this being more difficult the further away it is. Once activated, a D6 is rolled for number of PIPs, which apply, to every stand within that square. The unit then uses a different number of PIPs to move from square to square (depending on the cover in the square you are leaving), to fire, etc.

The use of the grid makes the game very fast and it certainly flowed along with us finishing a game in 2 hours including the initial “battleships” game and terrain setup. I was a little uncertain about the victory conditions being variable by number of dice rolled though. In the end I managed to destroy a lot of germans and all his anti-tank forces with 6 of my tanks on the field. Yet, I lost because of failing to gain objectives and rolling quite low dice for my victory points.

I also found the grid system spoiled the look of the battlefield (though there are ways of making it less obvious) and felt a bit too artificial to me. I think I would try the rules again but I wasn’t very taken with them..

SELWG 2003

Wednesday, October 22nd, 2003

I don’t attend all that many Wargame shows. I usually try to get to Salute and used to attend Colours every year, but haven’t been for a couple of years.

With these days of internet ordering I buy a lot of my stuff between the shows and so there is less incentive to go and buy things or see what is new. I was talking to Mike from Ainsty at SELWG and he said that he is experiencing a big increase in orders through the internet and a drop off of sales from shows, so it seems to be a general effect.

However, I did make the effort to attend SELWG at Crystal palace- mostly because I wanted to buy a large amount of WW2 scenery and scenery is expensive on postage.

SELWG is a medium size show - not as large as Salute (but what is?) and bigger than Valhalla (the other show I attend). There were around 60 traders, a bring and buy and a reasonable number of varied participation and demo games. No painting competition this year though, something that seems to be slowly dying at a lot of the shows.

I didn’t see any stunning games, but liked the scenery for the WW2 beach landing game, which had a very nicely built docks area (and about 20 feet of barbed wire!). The Herne bay game used the Zeppelin from their previous participation game - this time set in Africa with hunters and archaeologists being chased by Germans (in fact, very similar to the game my club ran at Valhalla this year - obviously a popular theme).

The Herne Bay crowd were very friendly and chatted about the game and the scenery. I was also interested in an Albuera game run by Whitstable (I think) using Republique and would have liked to have discussed the merits of the rules with them, but they were too busy playing to talk to anyone.

I managed to buy everything that was on my list with some buildings from Hovels, tanks from Frontline and some paints from Gladiator. I also picked up two of the Three Musketeer scenery items from Frontline, which are quite excellent and will add greatly to my Inn.

I was very tempted by the new Renegade boxed sets of WW1 figures and seeing them used with a trench set from Grand Manner nearly made my resolve crumble. Only £60 for a set of each of the Germans, British and French, plus £68 for the trench and you’d have everything you needed! But I resisted - I really don’t need to start any new periods.

I also picked up a couple of tanks and some artillery from BB Wargames who offer pre-built and painted kits for a very fair price I thought.

The bring and buy was disappointing with a lot of overpriced DBM armies that seemed to have been painted just to sell. This seems to be a new phenomenon with people painting stuff to just sell at Bring and Buy. A shame as the bargains seem to have gone.

More ECW Skirmish

Tuesday, October 7th, 2003

I’ve been busy and away so haven’t had chance to play much over the last week or so, but following on with our quest for the perfect ECW skirmish rules, we did try File Leader a couple of weeks ago.

This is a fairly ancient set of rules from Pete Berry before he saw the light and discovered 6mm and formed Baccus Miniatures. The game is somewhere between the skirmish one to one of his “Once upon a time in the west country” and the full-blown battle rules of Forlorn Hope. As such they are ideal for playing out the smaller ECW battles.

Figures are individually based, but are grouped into units on Trays. An officer is capable of commanding either one, two or three trays and we represented this by the number of figures making up the officer stand. The officer’s command radius is also determined by this, being either 3,6 or 9 inches.

The game played very well and quickly, once we were used to the systems. We are slightly surprised at how effective musketry was, with one cavalry unit turning tail after just two casualties! I think we need to increase the size of the cavalry units next time to prevent them being quite so brittle.

There were a couple of oddities in the rules that we need to iron out. It seems impossible for a mounted unit with pistols to actually hit anything with the factors and deductions as they are.

The part of the rules that adds flavour is the Officer Incident tables. Each turn the officers are rolled for to see if they have been involved in an incident. This is adjusted by the number of casualties for units under their command. The incidents range from the straightforward Officer being shot to incidents where the man’s helmet falls over his eyes and he cannot order anything for two turns. Most of the incidents are amusing and they add a lot to the flavour of the game as well as adding some uncertainty to your commands.

I enjoyed them and am already thinking of checking out the variants for French-Indian Wars and Indian Mutiny. We’ll definitely be playing them again.