I have a reputation at the club of rolling very bad dice. This certainly bore true on Monday night when I played game of Napoleonic Piquet against Nick.
You don’t want to roll bad dice in Piquet more than any other game as if you roll very low PIP dice you don’t get to do anything! To be fair, towards the end of the game, I managed to gain some runs of initiative, but at the beginning a lot of it went Nick’s way.
I think the height of bad dice rolling was failing to cause any hits with 3 shots from a Spanish battery where I was rolling a D12 against a D6!
I haven’t played Piquet for a while and I forgot the first cardinal rule of the game: guard your flanks. Because the initiative can swing against you and you can sit there as the enemy cavalry swings around your flank, it is vital to protect the flanks of your infantry. This is a lesson that I had forgotten and I sat my Cavalry on a hill thinking I would see what the French cavalry did. The next thing I know, two of my infantry units are routing…
The game was only Nick’s second of Piquet and as such was more of a learning exercise, but it did highlight the major failing of the system, in my opinion, that you can’t get a definite result in two to three hours. At least, you can’t predictably get a result in that time. For gaming at home, or all day games it is a brilliant system and it is my system of choice for Napoleonics, but as a club game it has problems.
I think that this type of problem is why DBM has become so popular. You merely have to turn up with two armies. The terrain is sorted out by the terrain generation system, so there is no need to think of a scenario. The game will play to a conclusion within the three hours that is a typical club evening.
The problem I have with DBM is one of scale: it is too abstract for me. I like to see a unit win a melee or be pleased that my unit of cavalry has finally won something this game. Not fiddle about with elements.
So, I play Warhammer Ancient Battles, which has its own flaws, but which does provide a fun game with set results and which has some character.
I like DBA, so I’m not against everything WRG. But, to me, DBA is an abstract game like chess. It’s not a representation of an ancient battle, more a game of tactics with a set of twelve game pieces.
As I get older I find I’m moving to simpler and simpler rules - that must say something about me!